Character Templates for the Fir Bolg and Fuaths- compliments of the generous Chris Howard
Fir-bholg Corporate Meteorologist
Quote: The weather? Let me see, I predict your doom! Muhahahahahahah!
Background: She was out storm-chasing for the local news station when the twister picked up her car and skipped it like a stone over the parking lot of the local mall. Somewhere between the Gap and the food court, the mortal spirit all but begged for you to step in and take over. Despite all their tools and toys, mortals still hold the weather in high regard. If there is anything that can get to them, make them cower before their televisions like pagan idols, it is the weather. No wonder, what with global warming, ozone alerts, el Niño and his sister, the fluctuating jet stream and all the rest of your friends.
You have a degree, maybe two, in meteorology; yours is the voice that comes across Channel-7 tracking the aerial giants that threaten the safe and ordered societies of the county. You are the medium between the people and the skies, and you have taken full advantage of your role. It wasn't really that hard to get people to make sacrifices to you. Just the promise that you would call them first if "something came their way" was enough to get some of the farmers to play along. You also managed to pull that boy out of Coffee Creek when it flooded last spring; he's in now too. When you left Channel-7 for Stratos Weather Research Incorporated, your popularity grew to new heights.
Now you're the local gal who has made good! You've got access to all kinds of new technology, even if you can't touch it. Your word is taken now like the commands of a druid and bard all rolled into one! You still chase, of course; your presence at Stratos's research labs creates all manner of havoc with their machines. You go to the labs sometimes, just to watch things go wrong, just so the CEO and his lackeys can explain to the shareholders why their substantial investments are resulting in radar arrays and sensors that can't seem to work. Maybe you can bring the CEO into the fold, given enough time. They do have such nice machines, however. Computers and Doppler radar and databases, all trying to predict tomorrow's rain. Someday, when all the elements come together and a true storm brews, you will call on the breath of the Firchlis to blind their electronic eyes and deafen their electronic ears. You'll let the great giants come out and play, and then you will gather up those who strike your fancy, consolidate your power among them and begin to work on the Kithain. The masters will be most pleased with your devotion.
Roleplaying Hints: You speak little, preferring to listen and figure out the unknowns that everyone else fears. Anyone who can define the unknown is admired, revered, obeyed. You truly hearken back to the ancient ways, monarch and shaman all rolled into one; you consider your wisdom beyond question. When the sky falls, all heads will turn to you for guidance. Revel in the otherworldliness that surrounds you and let the other children of the Dreaming wonder at the limits to your knowledge. Enjoy! Act as though nothing could ever hurt you. Stride through the world, leaving the Firchlis in your wake, and sometimes look back and laugh.
Equipment: Black SUV with corporate logo, pager (broken), cell phone (broken), CB radio and graduate students (almost broken).
Concept: Corporate Meteorologist
Primary Ariá: Araminae (Sage)
Secondary Ariá: Dioniae (Savage)
Tertiary Ariá: Apolliae (Rogue)
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 3, Manipulation 4, Appearance 3
Mental: Perception 2, Intelligence 2, Wits 4
Talents: Alertness 3, Brawl 1, Dodge 1, Empathy 3, Expression 3, Subterfuge 2
Skills: Drive 3, Etiquette 1, Leadership 3, Performance 2,
Knowledges: Lore (Changeling) 1, Lore (Autumn) 2, Science 2
Backgrounds: Contacts 2, Retinue 2, Resources 3
Arts: Autumn Way 1, Primal 1, Soothsay 3
Realms: Nature 1, Prop 1, Scene 4
Other Traits: Evanescent (2 point Merit), Corporate Ties (3 point Merit)/ Obsession (2 point Flaw)
Birthrights/Frailty: Breath of the Firchlis (can create radical changes in an area), Eochaid's Hunger (must follow restricted diet or lose Stamina), Murphy's Law (has difficulty using complicated tools and machines)
Quote: Feel free to scream. No one will hear you but the rats and they don't mind the sound. Besides, when they finish with your tongue, things should quiet down
Background: When the Paths of Balor opened once again, you were more curious than anything else. Young, adventurous and oh-so foolish, you decided to see what lay beyond Mother Forest. It is - horrible. Everything has changed since your kind last walked in the world and yet certain things remain the same. Borrowing flesh from a woman who slept in the streets, you wandered, exploring the human madness that assaulted you at every turn. You tried to turn back almost at once, but the paths that so easily brought you here had disappeared like they were never there. You have since learned that even the countryside here is fouled beyond belief, but the cities are charnel pits beyond measure, filled with human sheep and those who hunt them. Still, herding sheep is in your kind's blood, or at least it was several millennia ago. On your first night in the city you saw how the strong prey on the weak here. A "pimp" and his prostitutes performed a ritual so old that even you recognized it. The woman did not move fast enough, or perhaps she was drunk. The reason did not matter to the man who drew a silver blade and thrust it to her throat. It did not matter to you either. The natural Glamour by which you lived in the Dreaming is almost nonexistent here, but you were able to make the man see you in your avenging form. And he saw your claws. And he died.
Roleplaying Hints: How can a place with so many living beings smell so dead? Night streets slicked with rain and dazzling stripes of flashing man-made gold, a world so strange to you, but it is here that you hunt. You do not know what disgusts you more, humanity's brutality or the insane killing madness that it invokes in you. Theirs is not the high madness of the night hunt or the holy, frenzied dance of the maenads. It is death for profit, for sexual gratification or merely to feel any sensation at all. There are those who would say that your kind are no better; you do not believe them. These… humans. Their black dreams drag you down, choking you, making you one of them. You kill one and a thousand more rise up to take his place, and each revenge killing burns another hole in your heart. You are the huntress here and have yet to meet anyone who can beat you in a fight, but you also know that there are far greater predators out there than you. A remorseless killer with a bloodied conscience, you are also frightened, lost and a long way from home.
Equipment: Cellular phone with no batteries, pen and paper, small bills, subway ticket with credit for several rides, stolen meat and vegetables from corner stand.
Concept: Fuath Avenger
Primary Ariá: Dioniae (Saint)
Secondary Ariá: Apolliae (Savage)
Tertiary Ariá: Araminae (Bumpkin)
Physical: Strength 2, Dexterity 5, Stamina 4
Social: Charisma 2, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 2, Wits 3
Talents: Alertness 2, Athletics 2, Brawl 3, Dodge 2
Skills: Melee 3, Performance 2, Ride 1, Security 1, Stealth 3, Survival 3
Knowledges: Enigmas 1, Gremayre 1, Lore (Changeling) 1, Lore (Denizen) 2
Backgrounds: Destiny 1, Remembrance 4
Arts: Legerdemain 2, Primal 1, Wayfare 1
Realms: Actor 3, Fae 2, Nature 3
Other Traits: Jack o' Will (3 point Flaw)
Birthrights/Frailty: Beast Tongue (may speak with animals), Animal Nature (increased athletics and Stamina), Maenad's Madness (the fuath enters animal frenzies)
Copyright © 2000, Beau Brown